vtkOpenGLOffscreenRenderWindow


Description

Use in place of a vtkRenderWindow to draw an offscreen image. This is specifically for Unix/OpenGL/X11 systems. There is already a vtkWin32OffscreenRenderWindow in the contrib directory of VTK to cover Windows systems. For SGI systems, it will use pbuffers for hardware accelerated offscreen rendering. For all other architectures, it will use GLX pixmaps which tend to be software-rendering (except for hardware-accelerated Mesa).

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Last modified: Wed Nov 22 15:18:07 PST 2000